3/29/2023 0 Comments Power rangers battle for the grid![]() Standing Medium: reduced hitstun, cancel window pushed back.Ĭrouching Medium: can now hit OTG OTG causes a limited spinning knockdown.įorward Throw: now causes a sliding knockdown (state that can be OTG’d) Reduced hitstun and blockstun.Ĭrouching Light: can now be rapid fired. Standing Light and Standing Light 2: now cancelable into crouching attacks. Each arrow is as strong as Tommy’s Dragon Fire. Nocked arrows projectile strength increased significantly. ![]() Standing Medium is now cancelable into Crouching Medium.Īrrow projectile strength increased, with normal arrows matching the strength of Mastodon Sentry’s projectiles. Ranger Slayer can fire any 3 “normal” medium arrows in succession, as long as moves aren’t repeated back to back.Į.g., Medium > Back + Medium > Medium, or Forward + Medium, Back + Medium, Forward + Medium, are acceptable combos. On successful hit, the player can press Special to perform the additional EX attacks. Triple Threat (EX): follow-up is now optional. Titanus Counter (Special): startup reduced dramatically counter frame starts at frame 10, down from frame 28.īack Roll (Back + Special): follow-up input window is now earlier overall faster to shoot.Īir Blaster Shot (Jumping Special): increased damage, hitbox height increased. Jumping Light and Jumping Medium: increased gravity on juggle hit. Standing Medium 2: decreased recovery on hit, increased damage.Ĭrouching Heavy: increased launch height. Dragon Wave gains 1 point of armor at frame 6 and lasts until frame 17.ĭragon Drill (Forward + Special): special cancel window to Dragon Dive expanded.ĭragon Dive (Jumping Special): hitbox size increased slightly.īack Throw: special cancel window to Dragon Drill expanded. Putty Masher and Axe Kick (Back + Medium): are now “kara” cancelableĭragon Wave: now causes a reverse launch hit reaction. Juggle limiter inflation reduced across the board.ĭragonzord Missile Assault (Super): 50*3 ➔ 70*3 (unscaled portion) Duration between attacks reduced significantly. Thunderzord Tail Combo (Heavy): Startup reduced slightly. Range extended significantly.Įxcavator (Medium): startup reduced significantly. First hit can now hit on-the-ground (OTG). Tempered Steel (Heavy): damage increased slightly. Omamori (Light): damage increased slightly per hit. Ultra Power Sword (Heavy): significantly increased startup time.ĭelta Arrest (Medium): no longer affects non-leader opponents.Ĭounterattack: hitbox size increased dramatically. A MZ opening hit into a full combo still deals high damage, for instance. Megazord hits do not advance damage proration. Megazords no longer deal unscaled damage. Pass through and cross over functionality behaves more consistently against all types of character sizes. ![]() Combos are more reliable against a variety of characters. ![]()
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